Rim It Version 3
This isn’t actually today’s work, but some screen grabs I sent to the work guys a few weeks ago. “Rim It” is the first original track I’ve created, you race …
This isn’t actually today’s work, but some screen grabs I sent to the work guys a few weeks ago. “Rim It” is the first original track I’ve created, you race …
Started to go a bit nuts hanging around the house by myself today, got some good work done this morning but after the big work party late lunch I couldn’t …
What was intended to be a quick session to knock up a placeholder model for the Truffle Hunter (a large flying pig that incessantly hunts down the player currently holding …
I present to you the first draft of Dark Dirchie (He was going to called Dirch Vader or Darth Dirchie but I’ve got no idea on the legalities of doing …
If anyone has any more suggestions (the sillier the better) leave me a comment?
While I’m waiting for my machines to catch up I thought I’d blog this little doodle from the other night, each character/head type has 3 main art assets, the model …
Over the weekend I took some time to start replacing some of the placeholder graphics for the base Dirchie and Cadillac models. You can see in the screenshot that I’ve …
With getting up extra early today I finally managed to find some time to sit down for a session with 3DS Max 2010. This is the result, obviously not textured …
Here’s some in game shots of the complete Rim It track, I’m pretty happy with it seeing it’s my first attempt, best of all it has set a strong visual …
Here’s a progress shot of the Rim It track model, it’s more Sarlacc pit and less anus now, perhaps too much… it’s a fine balance.