Rim It For Real
Here’s some in game shots of the complete Rim It track, I’m pretty happy with it seeing it’s my first attempt, best of all it has set a strong visual …
Here’s some in game shots of the complete Rim It track, I’m pretty happy with it seeing it’s my first attempt, best of all it has set a strong visual …
Here’s a progress shot of the Rim It track model, it’s more Sarlacc pit and less anus now, perhaps too much… it’s a fine balance.
It’s early days yet but I started roughing out the first original track for Dirchie Kart this afternoon, it’s a slippery circular track called “Rim It”. That pouting thing in …
Had a good week this week to-ing and fro-ing with Andy on some new object implementations in MillIT (The actual project my ViewModel framework is for). We put together a …
Without realising it I spent most of the weekend working on Dirchie Kart, Thursday and Friday afternoons were short but fruitful code sessions on my new “Ghost racer based best …