Rim It
It’s early days yet but I started roughing out the first original track for Dirchie Kart this afternoon, it’s a slippery circular track called “Rim It”. That pouting thing in …
It’s early days yet but I started roughing out the first original track for Dirchie Kart this afternoon, it’s a slippery circular track called “Rim It”. That pouting thing in …
Without realising it I spent most of the weekend working on Dirchie Kart, Thursday and Friday afternoons were short but fruitful code sessions on my new “Ghost racer based best …
I achieved one more step along the path to Dirchie AI nirvana this afternoon by implementing a time trial mode with a recorded ghost of your last best lap. I …
Inspired by the dodgie movie Death Race which I watch on the flight back the other week, I’ve re-jiggered the mechanics in the game. Each kart has a health meter …
The other day I converted a formula I found on Wikipedia into XNA C# code, basically I wanted to turn the 360 degree direction of a controller stick into a …
Didn’t have a real good sleep last night, I was dreaming about .NET garbage collection optimisations all night after spending about 12 hours yesterday on them. The good news is …
Recently I’ve been searching for inspiration to take Dirchie kart to the next level, after helping Fordy with his crazy ROM hacking exercise to extract the graphics from the SNES …
Last Friday the poXBox returned home, so first thing I did was fire up Dirchie Kart which was what it was running when it died. It ran with no hastles …
I had been holding off doing a full cel shaded effect for Dirchie Kart, it’s been done before and I was hoping to come up with something more original. I …
With the announcement that Microsoft are going to sell the XNA community games over XBox live I figure it’s time to reveal the super secret skunkworks XNA project I’ve been …