Mad Dirchie Splash

While I’m waiting for my machines to catch up I thought I’d blog this little doodle from the other night, each character/head type has 3 main art assets, the model …

Weekends Graphics Refresh

Over the weekend I took some time to start replacing some of the placeholder graphics for the base Dirchie and Cadillac models. You can see in the screenshot that I’ve …

Smiling Dirchie

With getting up extra early today I finally managed to find some time to sit down for a session with 3DS Max 2010. This is the result, obviously not textured …

Rim It For Real

Here’s some in game shots of the complete Rim It track, I’m pretty happy with it seeing it’s my first attempt, best of all it has set a strong visual …

Rim It V2

Here’s a progress shot of the Rim It track model, it’s more Sarlacc pit and less anus now, perhaps too much… it’s a fine balance.

Rim It

It’s early days yet but I started roughing out the first original track for Dirchie Kart this afternoon, it’s a slippery circular track called “Rim It”.  That pouting thing in …

Ghost Dirchie

I achieved one more step along the path to Dirchie AI nirvana this afternoon by implementing a time trial mode with a recorded ghost of your last best lap. I …

Damage and Smoke

Inspired by the dodgie movie Death Race which I watch on the flight back the other week, I’ve re-jiggered the mechanics in the game. Each kart has a health meter …

Hot Dirchie

For the first time in quite a while I sat down with my Wacom table and knocked out some art. She’s only line work and blocked in colour so far …