Damage and Smoke

Inspired by the dodgie movie Death Race which I watch on the flight back the other week, I’ve re-jiggered the mechanics in the game.

Each kart has a health meter (the hearts for now) separate to the coins, once the health reaches 1 the boost is disabled on the kart. Oh there’s a smoke emitter hooked up to the health as well (The red Dirchie is damaged in the pic below). I’m about to implement a pit lane for each track which will re-charge the health and supply ammo.

You’ll also notice the skid marks are much nicer now, I’ve integrated them into the track texture better using a multi texturing technique.

DirchieKartSmoke

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