Fly Invader Final
Rendered in Max, Photoshop’d, now to start on the game.
Since the success of the Mindmelter 360 project I’ve been thinking of another small scale game to create on the Xbox. My idea is to do a version of Space Invaders …
on the weekend I came up with this idea for a tiny XBox 360 XNA project, tonight I managed to get the initial implementation working. It’s basically an old school tunnel …
There’s been no extracurricular coding happening at the moment, I’ve been seriously burning myself out at work… I’m still at work writing these as a matter of fact. Matt and …
Had a brainwave today amongst all the other stuff I was doing at work… “Build the levels out of physical objects!” It works pretty well, certainly adds a whole level …
Since I implemented the physics system into the “Ride the Fury” engine I’ve been thinking of gameplay ideas that might suit it. Mostly because programming the gameplay within a physically …
Managed to get Buster here texture mapped over the last couple of nights, last night I spent unwrapping his UV co-ordinates and tonight I photoshopped up the actual texture. I’m …
After spending last night extending my base collection class to allow any collection of objects to be rendered as 3D objects in my game engine, I’ve been thinking of ideas for …
I think he’ll be a more effective target with that face. It’s not a mind blowing model by any means but I’m pretty happy with the result, about 2 hours …