Mad Dirchie Splash

While I’m waiting for my machines to catch up I thought I’d blog this little doodle from the other night, each character/head type has 3 main art assets, the model …

Weekends Graphics Refresh

Over the weekend I took some time to start replacing some of the placeholder graphics for the base Dirchie and Cadillac models. You can see in the screenshot that I’ve …

Smiling Dirchie

With getting up extra early today I finally managed to find some time to sit down for a session with 3DS Max 2010. This is the result, obviously not textured …

Open Your Mind

A quick one to get the blog going again… got a lot to catch up on, it’s been a busy few months.  Had Max in the Bumbo hooked up to …

Hello New OS Independent World

This is a test blog from Windows 7 x64 in VMWare Fusion session from within OSX 10.6 on my new MacBook Pro. Everything is rocking, Dirchie Kart rocks, Windows7 rocks, …

Rim It For Real

Here’s some in game shots of the complete Rim It track, I’m pretty happy with it seeing it’s my first attempt, best of all it has set a strong visual …

Rim It V2

Here’s a progress shot of the Rim It track model, it’s more Sarlacc pit and less anus now, perhaps too much… it’s a fine balance.

Rim It

It’s early days yet but I started roughing out the first original track for Dirchie Kart this afternoon, it’s a slippery circular track called “Rim It”.  That pouting thing in …

Preview Popups

Had a good week this week to-ing and fro-ing with Andy on some new object implementations in MillIT (The actual project my ViewModel framework is for). We put together a …