More Dirchie Kart Character Thumbnails
If anyone has any more suggestions (the sillier the better) leave me a comment?
If anyone has any more suggestions (the sillier the better) leave me a comment?
While I’m waiting for my machines to catch up I thought I’d blog this little doodle from the other night, each character/head type has 3 main art assets, the model …
Over the weekend I took some time to start replacing some of the placeholder graphics for the base Dirchie and Cadillac models. You can see in the screenshot that I’ve …
With getting up extra early today I finally managed to find some time to sit down for a session with 3DS Max 2010. This is the result, obviously not textured …
A quick one to get the blog going again… got a lot to catch up on, it’s been a busy few months. Had Max in the Bumbo hooked up to …
This is a test blog from Windows 7 x64 in VMWare Fusion session from within OSX 10.6 on my new MacBook Pro. Everything is rocking, Dirchie Kart rocks, Windows7 rocks, …
Here’s some in game shots of the complete Rim It track, I’m pretty happy with it seeing it’s my first attempt, best of all it has set a strong visual …
Here’s a progress shot of the Rim It track model, it’s more Sarlacc pit and less anus now, perhaps too much… it’s a fine balance.
It’s early days yet but I started roughing out the first original track for Dirchie Kart this afternoon, it’s a slippery circular track called “Rim It”. That pouting thing in …
Had a good week this week to-ing and fro-ing with Andy on some new object implementations in MillIT (The actual project my ViewModel framework is for). We put together a …