WPF Nav App Design Considerations
I had a great design session yesterday styling up the navigation/view/model app framework I’ve been designing as the basis for the administration program at the mill. One thing I’m still …
I had a great design session yesterday styling up the navigation/view/model app framework I’ve been designing as the basis for the administration program at the mill. One thing I’m still …
I’ve been working on a ViewModel style framework for a big project coming up at work, I decided to add a little spice to the test “Widget” and “Dirchie” objects …
Here are a couple of super quick concept thumbnails for a little collaboration project I’m helping out with. They were just scribbles while watching TV and a couple more while …
Old BrownBot 1a currently has a cameo role in Dirchie Kart, he’s a placeholder model for the level decorations. These decoration models are just for show, stuff like bridges and …
Been implementing this mesh instancing technique into the Ride the fury engine this week, thankfully the sample code is well implemented and documented as it’s a pretty technical feat to …
There’s been a little bit of progress on Dirchie Kart this week, I’ve got a rudimentary store implemented, you trade coins for various weapons between each race. These weapons don’t …
Inspired by the dodgie movie Death Race which I watch on the flight back the other week, I’ve re-jiggered the mechanics in the game. Each kart has a health meter …
An interesting topic came up on the Screen Play blog this morning, how little Australian culture there is in games and would you support games with Australian content. The post …
For the first time in quite a while I sat down with my Wacom table and knocked out some art. She’s only line work and blocked in colour so far …
The other day I converted a formula I found on Wikipedia into XNA C# code, basically I wanted to turn the 360 degree direction of a controller stick into a …