Render System.Drawing.Image in WPF

I’ve been working on a ViewModel style framework for a big project coming up at work, I decided to add a little spice to the test “Widget” and “Dirchie” objects …

Holy Diver Quick Concepts

Here are a couple of super quick concept thumbnails for a little collaboration project I’m helping out with. They were just scribbles while watching TV and a couple more while …

BrownBot 1a Guest Appearance

Old BrownBot 1a currently has a cameo role in Dirchie Kart, he’s a placeholder model for the level decorations. These decoration models are just for show, stuff like bridges and …

Mesh Instancing

Been implementing this mesh instancing technique into the Ride the fury engine this week, thankfully the sample code is well implemented and documented as it’s a pretty technical feat to …

Weapon Store

There’s been a little bit of progress on Dirchie Kart this week, I’ve got a rudimentary store implemented, you trade coins for various weapons between each race. These weapons don’t …

Damage and Smoke

Inspired by the dodgie movie Death Race which I watch on the flight back the other week, I’ve re-jiggered the mechanics in the game. Each kart has a health meter …

Australian Games

An interesting topic came up on the Screen Play blog this morning, how little Australian culture there is in games and would you support games with Australian content. The post …

Hot Dirchie

For the first time in quite a while I sat down with my Wacom table and knocked out some art. She’s only line work and blocked in colour so far …

Colour from Angle

The other day I converted a formula I found on Wikipedia into XNA C# code, basically I wanted to turn the 360 degree direction of a controller stick into a …

Bad Ass Dirchie

I’m sure I saw a tumbleweed roll across this blog the other day… here’s a 1 minute sketch of a Bad Ass Dirchie head, I’m eventually going to model up …