Buster Textured
Managed to get Buster here texture mapped over the last couple of nights, last night I spent unwrapping his UV co-ordinates and tonight I photoshopped up the actual texture. I’m …
Managed to get Buster here texture mapped over the last couple of nights, last night I spent unwrapping his UV co-ordinates and tonight I photoshopped up the actual texture. I’m …
After spending last night extending my base collection class to allow any collection of objects to be rendered as 3D objects in my game engine, I’ve been thinking of ideas for …
I started laying out some code to split off the collectible objects and enemies in Ride the fury tonight, I finally found a use for a some generic types and …
I think he’ll be a more effective target with that face. It’s not a mind blowing model by any means but I’m pretty happy with the result, about 2 hours …
Threw a texture over the sun tonight, it came up looking so good that I don’t think I want to spoil it with the stupid face on it any more… …
I’ve spend most of this last week mucking around in Expression Blend (Microsoft’s Layout tool for their new UI API WPF). The screens above show the fruit of my labor, …
Seeing I failed to find a decent picture of a Grogan last night I’ve changed the gameplay element to a sun, the idea being that the sun is an indistructable …
Surfing around the “Great Game Experiment” tonight (wasting time because I can’t be assed doing anything else) I stumble across this intriguing little puzzle game. If you thought the screen …
Got stuck into visual things tonight, I’ve been struggling to come up with a visual style for “Ride the Fury” for the past few weeks, today I came the realisation …
Tonights coding efforts have born much fruit, I managed to finally generate a decent texture to use for base of the shockwave effect and roughly impliment the effect in game. The in …