Dirchie Kart–World Tour Box Artwork
Finally finished off the box art for World Tour this afternoon, it’s still short of my original vision for it, but it’s near enough and all I can do with …
Finally finished off the box art for World Tour this afternoon, it’s still short of my original vision for it, but it’s near enough and all I can do with …
Here is tonight’s effort, a logo for the new World Tour version of Dirchie Kart. It was quite a challenge to come up with something to tie in the original …
I implemented a quick and dirty free look camera in Dirchie Kart tonight to allow me to capture much better screen shots, the following are the first batch showing off …
Here’s what I’ve been working on most of the day, the centre piece of the new Egypt track for Dirchie Kart 2 the Dirchie Sphinx. Though the texturing isn’t anything …
I’ve always been searching for a distinctive visual style for the backgrounds in Dirchie Kart, some of the tracks look alright but don’t really separate my game from it’s source …
There’s another great article over on whatgamesare.com discussing the two ends of the current games climate, Nintendo’s trickle of high quality established titles and the iPad/iPhone platform with it’s flood …
Even though I’m nursing a sick baby today, I’ve managed to get those icons implemented into the admin program. I knocked up a custom ItemsControl with a BitmapImage and Title …
Having a fun day at work today knocking up some iPhone like icons for a new main menu screen in our administration app at the mill, MilliT. The plan is …
The graph to the left plots the number of downloads of Dirchie kart since launch on the Xbox live indie games marketplace, there’s a slight pattern of sales spikes over …
Spending a little bit of time today to setup a new XNA 4.0 project for Dirchie Kart. At the same time I’m taking the opportunity to separate the “Ride the …