Preview Popups

Had a good week this week to-ing and fro-ing with Andy on some new object implementations in MillIT (The actual project my ViewModel framework is for). We put together a …

Dispell Magazine Review

A month or so ago I got an enquiry through the website asking for some details about Dispell, it particular whether it was written in Pascal. Turns out it was …

Name Generator

I’ve been chipping away at this one for a little while, with a renewed push I finished it off over the last couple of days. Basically it’s an N tier …

Pig FM Icon

No code today just caught up on some icons I’ve been meaning to create, spend ages doing a new PigFM icon, I don’t know how many times I re-drew those …

Sub Object View Model Sharing

Spent some time today jiggering with the standard border styles today, it’s starting to look alright, the read only views are very white and flat where as the edit views …

Holy Diver Quick Concepts

Here are a couple of super quick concept thumbnails for a little collaboration project I’m helping out with. They were just scribbles while watching TV and a couple more while …

BrownBot 1a Guest Appearance

Old BrownBot 1a currently has a cameo role in Dirchie Kart, he’s a placeholder model for the level decorations. These decoration models are just for show, stuff like bridges and …

Mesh Instancing

Been implementing this mesh instancing technique into the Ride the fury engine this week, thankfully the sample code is well implemented and documented as it’s a pretty technical feat to …

Weapon Store

There’s been a little bit of progress on Dirchie Kart this week, I’ve got a rudimentary store implemented, you trade coins for various weapons between each race. These weapons don’t …