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Had a good week this week to-ing and fro-ing with Andy on some new object implementations in MillIT (The actual project my ViewModel framework is for). We put together a …
Had a good week this week to-ing and fro-ing with Andy on some new object implementations in MillIT (The actual project my ViewModel framework is for). We put together a …
A month or so ago I got an enquiry through the website asking for some details about Dispell, it particular whether it was written in Pascal. Turns out it was …
I’ve been chipping away at this one for a little while, with a renewed push I finished it off over the last couple of days. Basically it’s an N tier …
No code today just caught up on some icons I’ve been meaning to create, spend ages doing a new PigFM icon, I don’t know how many times I re-drew those …
Spent some time today jiggering with the standard border styles today, it’s starting to look alright, the read only views are very white and flat where as the edit views …
Here are a couple of super quick concept thumbnails for a little collaboration project I’m helping out with. They were just scribbles while watching TV and a couple more while …
Old BrownBot 1a currently has a cameo role in Dirchie Kart, he’s a placeholder model for the level decorations. These decoration models are just for show, stuff like bridges and …
Been implementing this mesh instancing technique into the Ride the fury engine this week, thankfully the sample code is well implemented and documented as it’s a pretty technical feat to …
There’s been a little bit of progress on Dirchie Kart this week, I’ve got a rudimentary store implemented, you trade coins for various weapons between each race. These weapons don’t …