Awesome Super Space Invaders Ship With Greater Visual Fidelity
Here’s my first hours progress, that’s the modeling done for this one. Note the plasma generator durchie on the bottom, that’s for the big gun. Stay tuned, more to come. …
Here’s my first hours progress, that’s the modeling done for this one. Note the plasma generator durchie on the bottom, that’s for the big gun. Stay tuned, more to come. …
Up early this morning for some unknown reason so I hit Max for and bit to flesh out the players ship, it’s starting to come together quite nicely. Obviously the …
For some unknown reason one of my Visual Studio WinForms projects decided to move the "Designer.cs" files on my user controls out to the root of the project hierarchy, next …
Since the success of the Mindmelter 360 project I’ve been thinking of another small scale game to create on the Xbox. My idea is to do a version of Space Invaders …
This is the Mind Melter running on my XBox 360, I didn’t have to touch a single line of code to get it working! The little dirchie at the top …
on the weekend I came up with this idea for a tiny XBox 360 XNA project, tonight I managed to get the initial implementation working. It’s basically an old school tunnel …
There’s been no extracurricular coding happening at the moment, I’ve been seriously burning myself out at work… I’m still at work writing these as a matter of fact. Matt and …
Had a brainwave today amongst all the other stuff I was doing at work… “Build the levels out of physical objects!” It works pretty well, certainly adds a whole level …