Awesome Super Space Invaders Ship
Up early this morning for some unknown reason so I hit Max for and bit to flesh out the players ship, it’s starting to come together quite nicely. Obviously the …
Up early this morning for some unknown reason so I hit Max for and bit to flesh out the players ship, it’s starting to come together quite nicely. Obviously the …
For some unknown reason one of my Visual Studio WinForms projects decided to move the "Designer.cs" files on my user controls out to the root of the project hierarchy, next …
Since the success of the Mindmelter 360 project I’ve been thinking of another small scale game to create on the Xbox. My idea is to do a version of Space Invaders …
This is the Mind Melter running on my XBox 360, I didn’t have to touch a single line of code to get it working! The little dirchie at the top …
on the weekend I came up with this idea for a tiny XBox 360 XNA project, tonight I managed to get the initial implementation working. It’s basically an old school tunnel …
There’s been no extracurricular coding happening at the moment, I’ve been seriously burning myself out at work… I’m still at work writing these as a matter of fact. Matt and …
Had a brainwave today amongst all the other stuff I was doing at work… “Build the levels out of physical objects!” It works pretty well, certainly adds a whole level …
Since I implemented the physics system into the “Ride the Fury” engine I’ve been thinking of gameplay ideas that might suit it. Mostly because programming the gameplay within a physically …