Full Poly Boom

FullPollyBoomI’ve been mucking around the past couple of days with my old full poly boom idea, many years ago I wrote one for my old combat racing game (openGL… never finished). The boom effect was probably the best element in the whole game.

Tonight I focused on some shader variations for it, it’s not looking too bad at the moment but I think a subtle outline will finish it off.

I’m going to also add some shrapnel trails to give it some more oomph.

I figure if I make the explosions over the top enough it’ll make up for the lack of additional game play mechanics.

1 thought on “Full Poly Boom

  1. Euan Reply

    lol – “I figure if I make the explosions over the top enough it’ll make up for the lack of additional game play mechanics”

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