Character Redesigns Complete
The new racer dirchie still needs some tweaking (If you’ve got any suggestions drop them in the comments), all the other characters just flowed easily once I got the concept …
The new racer dirchie still needs some tweaking (If you’ve got any suggestions drop them in the comments), all the other characters just flowed easily once I got the concept …
The captain took a bit of work, I found I kept gravitating toward a Popeye styled skinny sailor, in the end I went to the complete opposite.
I still need to come up with a better name than Joe, he’s gone punk in defiance of his robotic precision.
BrownBot gave me the opportunity to take the new style to the nth degree, stripping back all detail to just a silhouette. I’ve also fitted all the character redesigns with …
Peaches still needs some simplifying but she’s off to a good start.
I’ve finally managed to get find the Dirchie Kart binaries a new home. My old file host suspended me for too many downloads after I got some exposure on indiegames.com, …
I’ve been chipping away at a few character redesigns over the past few months, the old designs were a bit all over the place having been plucked from various sources …
Tonight I’m going to give a quick presentation of Dirchie Kart and invite the local community guys to join in a more official beta test. Anyone is welcome to join, …
Here’s a sample screen-shot of this weekends work. I’ve been putting the extra performance I gained at the start of the week into moving most of the HUD sprites into …
Finally overcame my performance bottle necks this afternoon, I always suspected I wasn’t pushing the Xbox’s GPU that hard with my poly count or texture usage, today I got 4 …