Realtime AR Shadows – Unity Shader Graph
It was my birthday last week so I spent a bit of time getting the augmented reality party decoration prototype I’ve been chipping away at more presentable. Overview It is …
It was my birthday last week so I spent a bit of time getting the augmented reality party decoration prototype I’ve been chipping away at more presentable. Overview It is …
I’ve been chipping away the past few weeks getting my head around the basics of AR Kit in Unity and how to use the new LiDAR meshing on the new …
This week I’ve been working on replacing an ancient old Jitterbit install which upserts some CSV files to staging tables in Salesforce. Sounds easy and a good test for Logic …
Some days I think I don’t have a bad handle on this WPF stuff, this weeks new route planning UI is some of my finest work yet. I can’t take …
I struck an issue this week where I need to display some ranged data in nice concise and easy to understand way on screen and on a report. I tried …
After a mental but successful trip back to Australia to get the weighbridge client project up and running, I’m back in SA and working on the remote version of weighbridge. …
Easing myself back into work this morning with a few general updates around MilliT and the new Weighbridge client, there’s probably a hundred other more pressing jobs to do but …
I’ve pretty much finalised all the track asset formats now so I’ve started creating some finished graphics for some of the tracks, in the shots above you can see the …
Here’s a shot of BrownBot’s new splash screen, still needs a bit more line work to bring it in-line with the other splash screens style but I think the rough …