There’s been a little bit of progress on Dirchie Kart this week, I’ve got a rudimentary store implemented, you trade coins for various weapons between each race. These weapons don’t run out as such, they are abilities that you can use once per lap, they get recharged in the pits along with your health.
The state management is starting to bed in quite well, there’s no wager/penalty system built in there yet, that should work out after I’ve got the economy (how many coins are available vs how much stuff costs) sorted out.