Full Poly Boom
I’ve been mucking around the past couple of days with my old full poly boom idea, many years ago I wrote one for my old combat racing game (openGL… never finished). The boom effect was probably the best element in the whole game.
Tonight I focused on some shader variations for it, it’s not looking too bad at the moment but I think a subtle outline will finish it off.
I’m going to also add some shrapnel trails to give it some more oomph.
I figure if I make the explosions over the top enough it’ll make up for the lack of additional game play mechanics.
lol – “I figure if I make the explosions over the top enough it’ll make up for the lack of additional game play mechanics”
Comment by Euan — December 19, 2007 @ 2:35 pm