Truffel Hunter Textured
UV Unwrapped and Textured the Truffel Hunter (that’s the pig) this afternoon, it kind of morphed into a makeup heavy tranny flying pig… which is more bent/wrong/better than I had originally planned!
UV Unwrapped and Textured the Truffel Hunter (that’s the pig) this afternoon, it kind of morphed into a makeup heavy tranny flying pig… which is more bent/wrong/better than I had originally planned!
Put the finishing touches on City Vs Country decoration model this afternoon, this week I added Fences, Trees a Barn and allowed multiple Truffle Hunters. It’s pretty close to what I originally hoped to achieve, which feels really good… there’s a big difference in knowing how to do something and actually doing it, it’s nice to confirm you’re not fooling yourself.
Only thing it really needs is to dirty up the textures a bit, I really want people to think at first glace “Hey that looks like Mario Kart on the XBox… Errr hang on that’s not quite right?”.
The Style will develop as I continue to create assets.
I’ve pretty much finalised all the track asset formats now so I’ve started creating some finished graphics for some of the tracks, in the shots above you can see the new sky dome/horizon model as well as an example of some track decoration models.
This track still needs some trees and fencing but it feels good to finally start realising some of my original vision.
Here’s a shot of BrownBot’s new splash screen, still needs a bit more line work to bring it in-line with the other splash screens style but I think the rough cell shading base rendered off the original model came up nicely.
Had a great session on the Wacom this arvo, adding some pigtails to Ms Hot Dirchie and masking her colours off in preparation for her introduction as a playable character. Still need a hot model for in game but the splash screen came up awesome.
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